
Even with 3 diggers chipping at dirt, it takes way too long. I think if you include a hover tooltip like in most RTS games, that’d be immensely helpful.Īnother major thing currently, is that it takes a really long time to dig. I also don’t know what the buildings do either. There’s a building that I could build but it was all red and I have no idea what the requirements of where it should be. For example, I hover over an icon, click on it and it says insufficient funds (how much does it cost?).

I know you’re still developing it but as a player currently, I don’t know what stuff does or costs. I’m Julian and I came across your game and played the latest version (v1.0.8), and I have to say it looks great so far! I see awesome potential! I wish you and your team the best on development!

But yeah, I just wanted to say this since I didn’t see any other comments here and wanted to let you know there’s at least someone appreciating these devlogs! I really hope you continue these devlogs and cover more areas of the game like music, characters, story (might have spoilers so maybe not haha), design, concept art, etc. Did you ever ask her why? Logo looks great and I can’t wait to see what the ingame UI menus and buttons look like!

It’s pretty crazy that your logo designer, Nina, decided to draw by hand the different drafts. But not only the path of the final but the variations you’ve tried along the way with short notes on why you decided what.Īlso read the logo devlog. Shows the references and inspirations and gradually shows the artwork becoming finalized. I just want to say I love these devlogs you’re doing! It really shows the creative process and planning of how things came to be.
