

So you may see it curving off to the left, which means you have to adjust your aim to the right. This is a visual representation of how the wind will affect your shot, with the bullet following the trajectory of the arrow. As you sight in on enemies through the scope of your rifle, you’ll see an animated arrow coming out from the cross-hairs. This ties in to a new feature in this Sniper Ghost Warrior experience that I like very much. Helpfully, when you do mark enemies or cameras, when you sight down on them the HUD in the mask will tell you how far it is to your target. Without this help, finding some mission objectives is really difficult, as some require you to find a tiny box on a crowded lab table, for instance. The scan mode will highlight things you can interact with, such as explosive barrels and hiding places, in addition to mission objectives.

Luckily the mask will also help you, allowing you to sync it to your rifle, letting you scan any nearby area and mark enemies to keep an eye on them. Your designated game is “Seeker”, and in order to take on the jobs you are required to wear a mask to enable Handler to see what you see, and upload mission data to him when you complete an objective. In a somewhat contrived story device, you are contacted by someone who represents a shadowy boss, who calls himself “The Handler”.

You play as a sniper for hire, a mercenary who will shoot people in the head from a long way away for money, and boy do you have a lot of work ahead of you. The story of Contracts is that Siberia has had a war of independence with the rest of Russia, breaking away and founding a republic.
